I missed the original Atlantic article which Michael Prescott posts about, but he quotes a lot from it anyway.
Does sound a bit like good VR gaming in the future might create a lot of teenage depressed zombies. As if sitting around the house all day watching Youtubes or Netflix all day isn't bad enough. (I just got back from lunch at which I urged my local teenagers to do something else - build a model, read a book, anything other than staring at the screen. I was ignored.)
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